Light Tracer is the world's first solution for GPU accelerated, photorealistic client-side rendering inside desktop Web browsers. At the moment, Google Chrome and Mozilla Firefox are supported!
It is based on a physically-correct unbiased path tracing engine working on any graphics card – both discrete GPUs like NVidia/AMD and integrated GPUs like Intel.
Highly optimized GPU path tracing engine allows for instant feedback in the viewport while navigating 3D scenes. Interactive modifications made possible by partial acceleration structure rebuilds.
Light Tracer uses progressive rendering mode starting with a noisy image and then progressively refining it towards the final result. You can stop the rendering at a point where you find the noise level acceptable.
Light Tracer features a simple but robust two-layered physically-based material model allowing to simulate most common material types such as glossy surfaces, glass, metal, ceramic, plastic, wood, or car paint.
Light Tracer is mainly designed to use HDRI environment maps, but it also supports mesh emitters and analytically defined emitters like spherical and distant light sources.
Do not know where to start? Download demo scenes.
Please contact us if you have any questions or want to use Light Tracer engine in your products.