Highlighted features of Light Tracer Render


Client-side Web renderer

Light Tracer is the world's first solution for GPU accelerated, photorealistic client-side rendering inside a desktop Web browsers. At the moment, only Google Chrome and Mozilla Firefox are supported!


Physically-correct engine

It is based on a physically-correct unbiased ray tracing engine working on any graphics card – both discrete GPUs like NVidia/AMD and integrated GPUs like Intel (with a lower performance, of course).


Fast and efficient

Highly optimized GPU path tracing engine allows for instant feedback in the viewport while navigating 3D scenes. Interactive modifications made possible by partial acceleration structure rebuilds.


Progressive refining

Light Tracer uses progressive rendering mode starting with a noisy image and then progressively refining it towards the final result. You can stop the rendering at a point where you find the noise level acceptable.



Light Tracer features a simple but robust two-layered physically-based material model allowing to simulate most common material types such as glossy surfaces, glass, metal, ceramic, plastic, wood, or car paint.



Light Tracer is mainly designed to use HDRI environment maps, but it also supports mesh emitters and analytically defined emitters like spherical and distant light sources.


Examples of images generated with Light Tracer Render

ZIS-101A Sport (1938)

Model by Comrade1280

Robot Steampunk

Model by Davyd Vidiger


Model by Johnathon Goswick

Jewelry Ring

Model by Roland Schneider

Egg chair

Model by Derya Akyaka

Whiskey Decanter

Model by FM


Model by Charlie Borg

CPU Cooler

Model by Kevin Yu

Robotic Arm

Model by Özcan Özaltın

Do not know where to start? Download demo scenes

About Team

Meet the team who is developing Light Tracer Render

Denis Bogolepov

Danila Ulyanov

Please contact us if you have any questions, suggestions or comments!