WHY CHOOSE LIGHT TRACER RENDER?
See below the main benefits of our 3D rendering software

INTUITIVE
3D RENDERING TOOLS
Light Tracer is a super easy and user friendly 3D rendering and animation software. With its interactive workflow and effortless rendering tools, you may quickly create amazing-looking images and videos of your 3D models with photo-real quality. Check out our Discord community if you need some help or would like to share your renderings!
3D RENDERING SOFTWARE FOR EVERYONE
You can use Light Tracer to create stunning renderings for any purpose and industry — whether you are a professional working in a commercial environment or a hobbyist working on a personal project. Quickly produce amazing visuals of your automotive projects, product designs, jewelry projects, architecture visualization, voxel art, and more.
REAL-TIME
GPU RAY TRACING
Light Tracer reacts to all scene changes interactively, making designing of your 3D models an easy and fun process. All the adjustments of materials, light sources, and object positions are immediately visible in the viewport that always displays the final rendering result. With Light Tracer, what you see is what you get without any compromises.
WORLD'S FIRST PHYSICALLY-BASED
RENDERER FOR WEB
Light Tracer supports any GPU produced after 2013 (update your graphics drivers!) and can be used on both Windows 10 and macOS 10.13+. Moreover, it can run directly in a Web browser delivering uncompromised rendering quality on any compatible device. You may publish your artwork from the standalone version and showcase it interactively on the web!>
RENDERING / SOFTWARE FEATURES
These are some of the most relevant features of Light Tracer GPU renderer

Physically-based GPU engine
GPU render engine ensures physically-correct light simulation and works on any graphics card. Both discrete Nvidia/AMD GPUs and integrated Intel/AMD GPUs are supported

Fast and efficient
Leveraging the power of the GPU, Light Tracer is rendering at fully interactive speeds. Any changes to the scene are instantly visible on the screen, allowing you to tweak settings easily

Production ready
Light Tracer supports render passes, advanced post-processing, automatic shadow catching on any surface, and seamless integration with customizable backplates/backdrops

Powerful material workflow
Simple but robust two-layered physics material model has full support for metalness workflow. It accurately simulates metal, paint, wood, leather, stone, rubber, glass, gemstones, plastic, etc.

Lights system / HDRI editor
Light Tracer is designed for Image-Based Lighting. Import existing HDRI maps or create your lighting environments with a built-in editor. Emissive meshes are supported as well

Real-time / AI denoising
Get final images faster using Intel or NVIDIA AI denoisers. Or simply get almost instant noise-free previews when editing the scene. Use the real-time built-in GPU denoiser even in the Web version

Materials / lights library
To setup scenes quickly, Light Tracer comes with a library of customizable PBR materials and HDRI maps that can be used as prototypes and allow to get end results as soon as possible

3D file formats
Import the most common 3D formats such as OBJ, STL, (zipped) glTF2.0, GLB, FBX, DAE, VOX, as well as neutral STEP/IGES CAD formats. When importing from CAD, control how accurately surfaces are tessellated

Online 3D rendering tools
Light Tracer is the world's first solution for GPU accelerated, photorealistic client-side rendering in desktop Web browsers. Microsoft Edge, Google Chrome, and Mozilla Firefox are supported
GALLERY
Light Tracer Render used to create high-quality renderings across many industries
More renders and animations in our Instagram!
BUY STANDALONE
Get Light Tracer Render for Windows 10 and macOS High Sierra or newer (10.13+)
GPU released after 2013, and CPU with SSE 4.2 required (see details)
Frequently Asked Questions
Frequently asked questions regarding Light Tracer's GPU rendering engine
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Is Light Tracer Render biased or unbiased?
Our 3D rendering software is based on a verified unbiased rendering engine. Rendering correctness verified by comparison with comprehensive physically-based renderers such as PBRT (https://www.pbrt.org/) and Mitsuba (https://www.mitsuba-renderer.org/). The materials are physically based and fully compatible with PBR workflow. The default settings are adjusted so that the output renders are slightly biased but keep visually plausible results with minimal render times.
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Is Light Tracer Render RGB or spectral?
Given the strict requirements for working in a Web browser, the Light Tracer's GPU render engine represents color with RGB values. Nevertheless, it supports spectral effects like dispersion on refractive objects.
At the same time, spectral rendering is most apparent when used with measured spectral data for both light sources and materials. But, in an artist-driven scene, the light source spectra are more usually reconstructed from RGB sliders in some way, leading to very smooth spectra, where it is very difficult to see actual visual differences between RGB and spectral rendering. Moreover, spectral rendering is computationally more expensive and generates more noise. For these reasons, Light Tracer is built on the RGB ray tracing engine.
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Does Light Tracer Render use CPU, GPU, or both?
The rendering process runs entirely on the GPU. The CPU is used only for the preparation of input data (in particular, accelerating structures are built and updated on a CPU). Unlike many other GPU renderers, Light Tracer is built on its technology stack using only cross-platform GPU programming interfaces (it does not use NVIDIA CUDA, OptiX, or AMD Radeon Rays). As a result, our rendering software supports different GPUs and operating systems.
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Which GPUs and CPUs are supported?
Light Tracer can run almost on any GPU produced after 2012 – 2013. In particular, it works fine on NVIDIA GeForce 600 series or higher, AMD Radeon RX 200 series or higher, Intel HD Graphics 4000 series or higher. At the same time, the rendering software can utilize unique features of modern NVIDIA GPUs (if available in the system) to run GPU-accelerated AI denoising. To run CPU-based denoising implemented with Intel Open Image Denoise library a CPU with support for at least SSE 4.2 is required.
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Which Operating Systems are supported?
The standalone (native) version of Light Tracer Render is available for both Windows 10 (64-bit) and macOS High Sierra or newer (10.13+). As for the web version, it works on any desktop OS (including Windows, Linux, and macOS) from compatible web browsers (Chrome, Firefox, Edge, Opera, etc.). Note that WebGL 2.0 support on Safari is still under development, so please use Chromium-based web browser to run the rendering software on macOS.
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How fast is 3D rendering software in comparison to others?
Light Tracer's rendering performance is comparable with the high-performance GPU engines available today. Moreover, it is close to the performance of engines built for the NVIDIA RTX platform. At the same time, our 3D rendering software provides a very important advantage: it can run directly in a web browser delivering uncompromised rendering quality on any compatible device (desktop versions of Chrome, FireFox, and Edge browsers supported).
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In what areas can Light Tracer Render be used?
Our 3D rendering software is designed to meet the needs of engineers, designers, and architects. Light Tracer can be used in the fields of Product Design, Interior Design, Advertising, Jewelry Design, Online Configurators and 3D Viewers, Architectural Visualization, Industrial Design, and Game Industry. In just a few steps, apply stunning effects, add textured materials to get beautiful and truly realistic results.
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Can I use the license on multiple computers?
Yes. You may install Light Tracer Render on several computers (e.g., your workstation and laptop) and use it anywhere, any time. What you cannot do, however, is run the rendering software simultaneously on multiple computers (in such a case, you need to acquire an additional license).
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Can I use Light Tracer engine in my own products?
Light Tracer's rendering engine is a reusable component with its own API and available for integration into both native and web applications on custom licensing terms. Please contact info@lighttracer.org for details.
Our Team
Meet the team who is developing Light Tracer Render
Please contact info@lighttracer.org if you have any questions or want to use Light Tracer GPU engine in your products.